void Start() { m_RGBDataFetcher = GetComponent <RGBDDataFetcher>(); m_RGBBuffer = new byte[m_RGBDataFetcher.GetRGBTextureSize()]; RGBDDataFetcher fetcher = GetComponent <RGBDDataFetcher> (); if (fetcher != null) { m_UseDepth = fetcher.IsUseDepth(); } else { Debug.LogError("RGBDDataFetcher is not defined"); } }
void Start() { m_RGBDataFetcher = GetComponent <RGBDDataFetcher>(); m_RGBBuffer = new byte[m_RGBDataFetcher.GetRGBTextureSize()]; }