/// <summary> /// Slidebar Event for RGB - allows to change the current selected point /// </summary> /// <author> Markus Strobel, Justine Smyzek</author> private void trackBarRGB_Scroll(object sender, EventArgs e) { if (radioButtonXYZView.Checked) { //calculate values RGB rgb_slide = new RGB(trackBarR.Value / 255f, trackBarG.Value / 255f, trackBarB.Value / 255f); // here is a small computation error, TODO - fix to get and show the correct color from trackbarRGB HSL hsl_slide = rgb_slide.asHSL(); //change labels of color labelTabRGB_R.Text = "R: " + rgb_slide.R; labelTabRGB_G.Text = "G: " + rgb_slide.G; labelTabRGB_B.Text = "B: " + rgb_slide.B; //change also HSL scroll trackBarH.Value = (int)hsl_slide.H; trackBarS.Value = (int)(hsl_slide.S * 100); trackBarL.Value = (int)(hsl_slide.L * 100); labelTabHSL_H.Text = "H: " + (trackBarH.Value) + "°"; labelTabHSL_S.Text = "S: " + trackBarS.Value + "%"; labelTabHSL_L.Text = "L: " + trackBarL.Value + "%"; //set new selected Color panelColorSelected.BackColor = Color.FromArgb((int)(rgb_slide.R * 255), (int)(rgb_slide.G * 255), (int)(rgb_slide.B * 255)); labelColorSelectedHex.Text = "#" + ((int)(rgb_slide.R * 255)).ToString("X") + ((int)(rgb_slide.G * 255)).ToString("X") + ((int)(rgb_slide.B * 255)).ToString("X"); //calculate yxy room Yxy yxy = rgb_slide.asXYZ().asYxy(); //control if Line prieview is wished - draw if (checkBoxRGB.Checked) { createRGBPreviewLines(rgb_slide); selectedRGBColor = rgb_slide; showColorCircle = false; checkBoxHSL.Enabled = false; } else { showColorCircle = true; checkBoxHSL.Enabled = true; } createSelectedColorCircleVBO(yxy.x, yxy.y, 0.01f, 36); // computes color circle position } glControl1.Invalidate(); }
/// <summary> /// this method creates the RGBPreviewLines for the XYZ Space /// </summary> /// <author>Markus Strobel</author> private void createRGBPreviewLines(RGB selectedColor) { RGB rgb = new RGB(); Yxy yxy; GL.Color3(0.5f, 0.5f, 0.5f); rgb.R = 1; rgb.G = selectedColor.G; rgb.B = selectedColor.B; yxy = rgb.asXYZ().asYxy(); Vector3 RGB_1GB = new Vector3(yxy.x, yxy.y, 0f); rgb.R = 0; rgb.G = selectedColor.G; rgb.B = selectedColor.B; yxy = rgb.asXYZ().asYxy(); Vector3 RGB_0GB = new Vector3(yxy.x, yxy.y, 0f); rgb.R = selectedColor.R; rgb.G = 1; rgb.B = selectedColor.B; yxy = rgb.asXYZ().asYxy(); Vector3 RGB_R1B = new Vector3(yxy.x, yxy.y, 0f); rgb.R = selectedColor.R; rgb.G = 0; rgb.B = selectedColor.B; yxy = rgb.asXYZ().asYxy(); Vector3 RGB_R0B = new Vector3(yxy.x, yxy.y, 0f); rgb.R = selectedColor.R; rgb.G = selectedColor.G; rgb.B = 1; yxy = rgb.asXYZ().asYxy(); Vector3 RGB_RG1 = new Vector3(yxy.x, yxy.y, 0f); rgb.R = selectedColor.R; rgb.G = selectedColor.G; rgb.B = 0; yxy = rgb.asXYZ().asYxy(); Vector3 RGB_RG0 = new Vector3(yxy.x, yxy.y, 0f); Vector3[] vertices = { RGB_1GB, RGB_0GB, RGB_R1B, RGB_R0B, RGB_RG1, RGB_RG0 }; int[] indices = new int[vertices.Length]; for (int i = 0; i < vertices.Length; i++) { indices[i] = i; } rgbPreviewLines = LoadVBO(vertices, indices); }
/// <summary> /// </summary> /// <author> Birthe Anne Wiegand</author> private void KonvertierenButton_Click(object sender, EventArgs e) { RadioButton checkedButton = this.tabFarbRechner.Controls.OfType<RadioButton>().FirstOrDefault(radioButton => radioButton.Checked); switch (checkedButton.Name) { case "customRGB": // parse input to internal customRGBvalue customRGBvalue.R = float.Parse(customRGB_R.Text, CultureInfo.InvariantCulture); customRGBvalue.G = float.Parse(customRGB_G.Text, CultureInfo.InvariantCulture); customRGBvalue.B = float.Parse(customRGB_B.Text, CultureInfo.InvariantCulture); // update other internal values XYZvalue = customRGBvalue.asXYZ(); RGBvalue = XYZvalue.asRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(); LABvalue = XYZvalue.asLAB(); break; case "sRGB": // parse input to internal customRGBvalue sRGBvalue.R = float.Parse(sRGB_R.Text, CultureInfo.InvariantCulture); sRGBvalue.G = float.Parse(sRGB_G.Text, CultureInfo.InvariantCulture); sRGBvalue.B = float.Parse(sRGB_B.Text, CultureInfo.InvariantCulture); // update other internal values RGBvalue = sRGBvalue.asRGB(); XYZvalue = RGBvalue.asXYZ(); customRGBvalue = XYZvalue.as_customRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(); LABvalue = XYZvalue.asLAB(); break; case "HSL": // parse input to internal HSLvalue HSLvalue.H = float.Parse(HSL_H.Text, CultureInfo.InvariantCulture); HSLvalue.S = float.Parse(HSL_S.Text, CultureInfo.InvariantCulture); HSLvalue.L = float.Parse(HSL_L.Text, CultureInfo.InvariantCulture); // update other internal values RGBvalue = HSLvalue.asRGB(); XYZvalue = RGBvalue.asXYZ(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(); LABvalue = XYZvalue.asLAB(); break; case "HSV": // parse input to internal HSVvalue HSVvalue.H = float.Parse(HSV_H.Text, CultureInfo.InvariantCulture); HSVvalue.S = float.Parse(HSV_S.Text, CultureInfo.InvariantCulture); HSVvalue.V = float.Parse(HSV_V.Text, CultureInfo.InvariantCulture); // update other internal values RGBvalue = HSVvalue.asRGB(); XYZvalue = RGBvalue.asXYZ(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); LUVvalue = XYZvalue.asLUV(); LABvalue = XYZvalue.asLAB(); break; case "XYZ": // parse input to internal HSVvalue XYZvalue.X = float.Parse(XYZ_X.Text, CultureInfo.InvariantCulture); XYZvalue.Y = float.Parse(XYZ_Y.Text, CultureInfo.InvariantCulture); XYZvalue.Z = float.Parse(XYZ_Z.Text, CultureInfo.InvariantCulture); // update other internal values RGBvalue = XYZvalue.asRGB(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(ColorHelper.WP_used); LABvalue = XYZvalue.asLAB(ColorHelper.WP_used); break; case "LUV": // parse input to internal LUVvalue LUVvalue.L = float.Parse(LUV_L.Text, CultureInfo.InvariantCulture); LUVvalue.U = float.Parse(LUV_U.Text, CultureInfo.InvariantCulture); LUVvalue.V = float.Parse(LUV_V.Text, CultureInfo.InvariantCulture); // update other internal values XYZvalue = LUVvalue.asXYZ(ColorHelper.WP_used); RGBvalue = XYZvalue.asRGB(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LABvalue = XYZvalue.asLAB(ColorHelper.WP_used); break; case "LAB": // parse input to internal LABvalue LABvalue.L = float.Parse(LAB_L.Text, CultureInfo.InvariantCulture); LABvalue.A = float.Parse(LAB_A.Text, CultureInfo.InvariantCulture); LABvalue.B = float.Parse(LAB_B.Text, CultureInfo.InvariantCulture); // update other internal values XYZvalue = LABvalue.asXYZ(ColorHelper.WP_used); RGBvalue = XYZvalue.asRGB(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(ColorHelper.WP_used); break; } UpdateBoxes(); }