/// <summary> /// </summary> /// <author> Birthe Anne Wiegand</author> private void KonvertierenButton_Click(object sender, EventArgs e) { RadioButton checkedButton = this.tabFarbRechner.Controls.OfType<RadioButton>().FirstOrDefault(radioButton => radioButton.Checked); switch (checkedButton.Name) { case "customRGB": // parse input to internal customRGBvalue customRGBvalue.R = float.Parse(customRGB_R.Text, CultureInfo.InvariantCulture); customRGBvalue.G = float.Parse(customRGB_G.Text, CultureInfo.InvariantCulture); customRGBvalue.B = float.Parse(customRGB_B.Text, CultureInfo.InvariantCulture); // update other internal values XYZvalue = customRGBvalue.asXYZ(); RGBvalue = XYZvalue.asRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(); LABvalue = XYZvalue.asLAB(); break; case "sRGB": // parse input to internal customRGBvalue sRGBvalue.R = float.Parse(sRGB_R.Text, CultureInfo.InvariantCulture); sRGBvalue.G = float.Parse(sRGB_G.Text, CultureInfo.InvariantCulture); sRGBvalue.B = float.Parse(sRGB_B.Text, CultureInfo.InvariantCulture); // update other internal values RGBvalue = sRGBvalue.asRGB(); XYZvalue = RGBvalue.asXYZ(); customRGBvalue = XYZvalue.as_customRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(); LABvalue = XYZvalue.asLAB(); break; case "HSL": // parse input to internal HSLvalue HSLvalue.H = float.Parse(HSL_H.Text, CultureInfo.InvariantCulture); HSLvalue.S = float.Parse(HSL_S.Text, CultureInfo.InvariantCulture); HSLvalue.L = float.Parse(HSL_L.Text, CultureInfo.InvariantCulture); // update other internal values RGBvalue = HSLvalue.asRGB(); XYZvalue = RGBvalue.asXYZ(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(); LABvalue = XYZvalue.asLAB(); break; case "HSV": // parse input to internal HSVvalue HSVvalue.H = float.Parse(HSV_H.Text, CultureInfo.InvariantCulture); HSVvalue.S = float.Parse(HSV_S.Text, CultureInfo.InvariantCulture); HSVvalue.V = float.Parse(HSV_V.Text, CultureInfo.InvariantCulture); // update other internal values RGBvalue = HSVvalue.asRGB(); XYZvalue = RGBvalue.asXYZ(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); LUVvalue = XYZvalue.asLUV(); LABvalue = XYZvalue.asLAB(); break; case "XYZ": // parse input to internal HSVvalue XYZvalue.X = float.Parse(XYZ_X.Text, CultureInfo.InvariantCulture); XYZvalue.Y = float.Parse(XYZ_Y.Text, CultureInfo.InvariantCulture); XYZvalue.Z = float.Parse(XYZ_Z.Text, CultureInfo.InvariantCulture); // update other internal values RGBvalue = XYZvalue.asRGB(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(ColorHelper.WP_used); LABvalue = XYZvalue.asLAB(ColorHelper.WP_used); break; case "LUV": // parse input to internal LUVvalue LUVvalue.L = float.Parse(LUV_L.Text, CultureInfo.InvariantCulture); LUVvalue.U = float.Parse(LUV_U.Text, CultureInfo.InvariantCulture); LUVvalue.V = float.Parse(LUV_V.Text, CultureInfo.InvariantCulture); // update other internal values XYZvalue = LUVvalue.asXYZ(ColorHelper.WP_used); RGBvalue = XYZvalue.asRGB(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LABvalue = XYZvalue.asLAB(ColorHelper.WP_used); break; case "LAB": // parse input to internal LABvalue LABvalue.L = float.Parse(LAB_L.Text, CultureInfo.InvariantCulture); LABvalue.A = float.Parse(LAB_A.Text, CultureInfo.InvariantCulture); LABvalue.B = float.Parse(LAB_B.Text, CultureInfo.InvariantCulture); // update other internal values XYZvalue = LABvalue.asXYZ(ColorHelper.WP_used); RGBvalue = XYZvalue.asRGB(); customRGBvalue = XYZvalue.as_customRGB(); sRGBvalue = RGBvalue.as_sRGB(); HSLvalue = RGBvalue.asHSL(); HSVvalue = RGBvalue.asHSV(); LUVvalue = XYZvalue.asLUV(ColorHelper.WP_used); break; } UpdateBoxes(); }