private void CanDropFire() { if (fireLookActivated) { if (hitInfo.transform.tag == "Fire" && hitInfo.transform.GetComponent <Fire>().GetIsFire()) { Slot _selectedSlot = theQuickSlot.GetSelectedSlot(); if (_selectedSlot.item != null) { DropAnItem(_selectedSlot); } } } }
private void CanDropFire() { if (fireLookActivated) { if (hitInfo.collider.tag == "Fire" && hitInfo.collider.GetComponent <Fire>().GetIsFire()) { //손에 들고있는 아이템을 불에 넣음 == 선택된 퀵슬롯의 아이템 Slot _seletedSlot = theQuickSlot.GetSelectedSlot(); if (_seletedSlot.item != null) { DropAnItem(_seletedSlot); } } } }