private void CanDropFire()
 {
     if (fireLookActivated)
     {
         if (hitInfo.transform.tag == "Fire" && hitInfo.transform.GetComponent <Fire>().GetIsFire())
         {
             Slot _selectedSlot = theQuickSlot.GetSelectedSlot();
             if (_selectedSlot.item != null)
             {
                 DropAnItem(_selectedSlot);
             }
         }
     }
 }
Exemple #2
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 private void CanDropFire()
 {
     if (fireLookActivated)
     {
         if (hitInfo.collider.tag == "Fire" && hitInfo.collider.GetComponent <Fire>().GetIsFire())
         {
             //손에 들고있는 아이템을 불에 넣음 == 선택된 퀵슬롯의 아이템
             Slot _seletedSlot = theQuickSlot.GetSelectedSlot();
             if (_seletedSlot.item != null)
             {
                 DropAnItem(_seletedSlot);
             }
         }
     }
 }