// Use this for initialization void Start() { QuestionData.getDataPath(out ResultPath, out QuestionPath); if (File.Exists(QuestionPath)) { File.Delete(QuestionPath); } QuestionData.clearScore(); }
// Use this for initialization void Start() { if (SceneManager.GetActiveScene().name != "Result") { return; } CanvasMain = GameObject.Find("CanvasMain"); CanvasSend = GameObject.Find("CanvasVerzonden"); CanvasSend.SetActive(false); QuestionData.getDataPath(out ResultPath, out QuestionPath); if (isServer) { readAnswers(); } }