Exemple #1
0
        public void TestLerp()
        {
            Quat a = new Quat(1, 1, 1, 1);
            Quat b = new Quat(2, 2, 2, 2);

            Quat l1 = Quat.Lerp(a, b, 0);
            Quat l2 = Quat.Lerp(a, b, 1);
            Quat l3 = Quat.Lerp(a, b, 0.5);

            Assert.AreEqual(a, l1);
            Assert.AreEqual(b, l2);
            Assert.AreEqual(new Quat(1.5, 1.5, 1.5, 1.5), l3);
        }
Exemple #2
0
 public static Quat Lerp(Quat a, Quat b, float alpha)
 {
     return(Quat.Lerp(a, b, alpha));
 }
Exemple #3
0
        public void Quat4()
        {
            FQuat fq  = FQuat.Euler(( Fix64 )45, ( Fix64 )(-23), ( Fix64 )(-48.88));
            FQuat fq2 = FQuat.Euler(( Fix64 )23, ( Fix64 )(-78), ( Fix64 )(-132.43f));
            Quat  q   = Quat.Euler(45, -23, -48.88f);
            Quat  q2  = Quat.Euler(23, -78, -132.43f);
            FVec3 fv  = new FVec3(12.5f, 9, 8);
            FVec3 fv2 = new FVec3(1, 0, 0);
            Vec3  v   = new Vec3(12.5f, 9, 8);
            Vec3  v2  = new Vec3(1, 0, 0);

            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            this._output.WriteLine(fq2.ToString());
            this._output.WriteLine(q2.ToString());
            Fix64 fa = FQuat.Angle(fq, fq2);
            float a  = Quat.Angle(q, q2);

            this._output.WriteLine(fa.ToString());
            this._output.WriteLine(a.ToString());
            fq = FQuat.AngleAxis(( Fix64 )(-123.324), fv);
            q  = Quat.AngleAxis(-123.324f, v);
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            fa = FQuat.Dot(fq, fq2);
            a  = Quat.Dot(q, q2);
            this._output.WriteLine(fa.ToString());
            this._output.WriteLine(a.ToString());
            fq = FQuat.FromToRotation(FVec3.Normalize(fv), fv2);
            q  = Quat.FromToRotation(Vec3.Normalize(v), v2);
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            fq = FQuat.Lerp(fq, fq2, ( Fix64 )0.66);
            q  = Quat.Lerp(q, q2, 0.66f);
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            fq = FQuat.Normalize(fq);
            q.Normalize();
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            fq.Inverse();
            q = Quat.Inverse(q);
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            fv = FQuat.Orthogonal(fv);
            v  = Quat.Orthogonal(v);
            this._output.WriteLine(fv.ToString());
            this._output.WriteLine(v.ToString());
            fq = FQuat.Slerp(fq, fq2, ( Fix64 )0.66);
            q  = Quat.Slerp(q, q2, 0.66f);
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            fq = FQuat.LookRotation(FVec3.Normalize(fv), fv2);
            q  = Quat.LookRotation(Vec3.Normalize(v), v2);
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            fq.ToAngleAxis(out fa, out fv);
            q.ToAngleAxis(out a, out v);
            this._output.WriteLine(fa.ToString());
            this._output.WriteLine(a.ToString());
            this._output.WriteLine(fv.ToString());
            this._output.WriteLine(v.ToString());
            fq = fq.Conjugate();
            q  = q.Conjugate();
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
            fq.SetLookRotation(FVec3.Normalize(fv), fv2);
            q.SetLookRotation(Vec3.Normalize(v), v2);
            this._output.WriteLine(fq.ToString());
            this._output.WriteLine(q.ToString());
        }