void LoadGameData() { string filePath = Application.dataPath + gameDataFilePath; if (File.Exists(filePath)) { string gameData = File.ReadAllText(filePath); editorData = JsonUtility.FromJson <QandAData>(gameData); } else { editorData = new QandAData(); } }
private void LoadGameData() { string filePath = Application.dataPath + gameDataFilePath; if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); QandAData loadedData = JsonUtility.FromJson <QandAData>(dataAsJson); allRoundData = loadedData.questionsAndAnswers; } else { Debug.Log("Rip in Peps."); } }
void ReceiveServerData(SocketIOEvent e) { Debug.Log("Received data from server"); editorData = JsonUtility.FromJson <QandAData>(e.data.ToString()); Repaint(); }