void BlockHeaderResponse(QBitNinja.Client.Models.WhatIsBlockHeader result, Network network) { UnityEngine.Debug.Log(result.Hash); UnityEngine.Debug.Log(result.Previous); UnityEngine.Debug.Log(result.Time); UnityEngine.Debug.Log(result.Nonce); UnityEngine.Debug.Log(result.HashMerkelRoot); UnityEngine.Debug.Log(result.Version); UnityEngine.Debug.Log(result.Bits); UnityEngine.Debug.Log(result.Difficulty); }
public QBitNinja.Client.Models.WhatIsBlockHeader Result() { //UnityEngine.Debug.Log(UnityEngine.JsonUtility.ToJson(this,true)); var blockHeader = new BlockHeader(); blockHeader.Bits = new Target(uint256.Parse("1000000000000000000000000000000000000000000000000000000000000000")); var result = new QBitNinja.Client.Models.WhatIsBlockHeader(blockHeader); result.Hash = uint256.Parse(hash); result.Previous = uint256.Parse(previous); result.Time = DateTimeOffset.Parse(time); result.Nonce = nonce; result.HashMerkelRoot = uint256.Parse(hashMerkelRoot); result.Version = version; result.Bits = bits; result.Difficulty = difficulty; return(result); }