void BlockHeaderResponse(QBitNinja.Client.Models.WhatIsBlockHeader result, Network network)
 {
     UnityEngine.Debug.Log(result.Hash);
     UnityEngine.Debug.Log(result.Previous);
     UnityEngine.Debug.Log(result.Time);
     UnityEngine.Debug.Log(result.Nonce);
     UnityEngine.Debug.Log(result.HashMerkelRoot);
     UnityEngine.Debug.Log(result.Version);
     UnityEngine.Debug.Log(result.Bits);
     UnityEngine.Debug.Log(result.Difficulty);
 }
Ejemplo n.º 2
0
        public QBitNinja.Client.Models.WhatIsBlockHeader Result()
        {
            //UnityEngine.Debug.Log(UnityEngine.JsonUtility.ToJson(this,true));

            var blockHeader = new BlockHeader();

            blockHeader.Bits = new Target(uint256.Parse("1000000000000000000000000000000000000000000000000000000000000000"));
            var result = new QBitNinja.Client.Models.WhatIsBlockHeader(blockHeader);

            result.Hash           = uint256.Parse(hash);
            result.Previous       = uint256.Parse(previous);
            result.Time           = DateTimeOffset.Parse(time);
            result.Nonce          = nonce;
            result.HashMerkelRoot = uint256.Parse(hashMerkelRoot);
            result.Version        = version;
            result.Bits           = bits;
            result.Difficulty     = difficulty;

            return(result);
        }