// Use this for initialization void Start() { this.aud = GetComponent <AudioSource>(); view = GetComponent <PhotonView>(); anchor = GameObject.Find("Anchor"); searchPath = GameObject.Find("SearchPath").GetComponent <SearchPath>(); publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); jangGoonCheck = GameObject.Find("JangGoonCheck").GetComponent <JangGoonCheck>(); GameStartImage.gameObject.SetActive(true); publicVariable.setIsStart(true); StartCoroutine("GameStart"); for (i = 1; i <= 9; i++) { for (j = 1; j <= 10; j++) { position_name = "w" + i + "h" + j; mal_position[i, j] = position_name; attackedPosition[i, j] = false; } } if (!PhotonNetwork.isMasterClient) { field = GameObject.Find("JangGiField(Clone)"); field.transform.Rotate(0, 180.0f, 0); myTag = "Han"; } CreateDefaultMal(); aud.PlayOneShot(startSound); PlayingSound.SetActive(true); }
public static void HandleRunningInstance(Process instance) { //确保窗口没有被最小化或最大化 PublicVariable.ShowWindowAsync(instance.MainWindowHandle, WS_SHOWNORMAL); //设置真实例程为foreground window PublicVariable.SetForegroundWindow(instance.MainWindowHandle); }
// 여기까지 추가 private void Start() { publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); if (!PhotonNetwork.isMasterClient) { //k_ModelRotation = 180.0f; Debug.Log(k_ModelRotation); } }
// Use this for initialization void Start() { readyManager = GameObject.Find("ReadyManager").GetComponent <ReadyManager>(); publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); ReadyButton.onClick.AddListener(readyFunc); MaSangButton.onClick.AddListener(masangFunc); CancelButton.onClick.AddListener(cancelFunc); FixYesButton.onClick.AddListener(fixYesFunc); FixNoButton.onClick.AddListener(fixNoFunc); ExitButton.onClick.AddListener(exitFunc); ExitButton2.onClick.AddListener(exitFunc); MSMSButton.onClick.AddListener(msmsFunc); MSSMButton.onClick.AddListener(mssmFunc); SMSMButton.onClick.AddListener(smsmFunc); SMMSButton.onClick.AddListener(smmsFunc); }
// Use this for initialization void Start() { anchor = GameObject.Find("Anchor"); giboData = GameObject.Find("GiboData").GetComponent <GiboData>(); publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); PlaneGenerator.SetActive(false); for (i = 1; i <= 9; i++) { for (j = 1; j <= 10; j++) { position_name = "w" + i + "h" + j; mal_object = GameObject.Find(position_name); mal_position[i, j] = mal_object.transform.position; attackedPosition[i, j] = false; } } ReadDate(); CreateDefaultMal(); }
// Use this for initialization void Start() { publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); this.aud = GetComponent <AudioSource>(); CreateButton.onClick.AddListener(createFunc); JoinButton.onClick.AddListener(joinFunc); MoveCreatePanelButton.onClick.AddListener(moveCreatePanelFunc); MoveJoinPanelButton.onClick.AddListener(moveJoinPanelFunc); MoveSettingPageButton.onClick.AddListener(moveSettingPageFunc); MoveSingleSceneButton.onClick.AddListener(moveSingleSceneFunc); //CannotJoinButton.onClick.AddListener(cannotJoinPanelFunc); CancelButton_create.onClick.AddListener(cancelFunc); CancelButton_join.onClick.AddListener(cancelFunc); BackButton.onClick.AddListener(backFunc); BackButton2.onClick.AddListener(backFunc); GiboButton1.onClick.AddListener(gibo1Func); GiboButton2.onClick.AddListener(gibo2Func); GiboButton3.onClick.AddListener(gibo3Func); GiboButton4.onClick.AddListener(gibo4Func); GiboButton5.onClick.AddListener(gibo5Func); }
// Use this for initialization void Start() { publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); view = GetComponent <PhotonView>(); }
//public Button MaSangButton; // 여기까지 추가 private void Start() { publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); }
//public GameObject CannotJoinPanel; // Use this for initialization void Start() { DontDestroyOnLoad(gameObject); publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); PhotonNetwork.ConnectUsingSettings("v01"); }