protected ShaderProp(PropKey key, ValType valType) { this.key = key; this.keyName = key.ToString(); this.name = keyName.Substring(1); this.propId = Shader.PropertyToID(keyName); Init(valType); }
protected ShaderProp(string name, PropKey key, int id, ValType valType) { this.name = name; this.key = key; this.keyName = key.ToString(); this.propId = id; Init(valType); }
private ACCTexture(PropKey propKey) { this.propKey = propKey; this.propName = propKey.ToString(); if (propKey == PropKey._ToonRamp) { toonType = RAMP; } else if (propKey == PropKey._ShadowRateToon) { toonType = SHADOW_RATE; } }
private ACCTexture(PropKey propKey) { this.propKey = propKey; propName = propKey.ToString(); switch (propKey) { case PropKey._ToonRamp: case PropKey._OutlineToonRamp: toonType = RAMP; break; case PropKey._ShadowRateToon: toonType = SHADOW_RATE; break; } }
// Token: 0x0600018D RID: 397 RVA: 0x0000E6B0 File Offset: 0x0000C8B0 private ACCTexture(PropKey propKey) { this.propKey = propKey; this.propName = propKey.ToString(); switch (propKey) { case PropKey._ToonRamp: case PropKey._OutlineToonRamp: this.toonType = 1; return; case PropKey._ShadowTex: case PropKey._OutlineTex: break; case PropKey._ShadowRateToon: this.toonType = 2; break; default: return; } }