protected ShaderProp(PropKey key, ValType valType) {
     this.key = key;
     this.keyName = key.ToString();
     this.name = keyName.Substring(1);
     this.propId = Shader.PropertyToID(keyName);
     Init(valType);
 }
 protected ShaderProp(string name, PropKey key, int id, ValType valType) {
     this.name = name;
     this.key = key;
     this.keyName = key.ToString();
     this.propId = id;
     Init(valType);
 }
Example #3
0
 protected ShaderProp(PropKey key, ValType valType)
 {
     this.key     = key;
     this.keyName = key.ToString();
     this.name    = keyName.Substring(1);
     this.propId  = Shader.PropertyToID(keyName);
     Init(valType);
 }
Example #4
0
 protected ShaderProp(string name, PropKey key, int id, ValType valType)
 {
     this.name    = name;
     this.key     = key;
     this.keyName = key.ToString();
     this.propId  = id;
     Init(valType);
 }
        private ACCTexture(PropKey propKey) {
            this.propKey = propKey;
            this.propName = propKey.ToString();

            if (propKey == PropKey._ToonRamp) {
                toonType = RAMP;
            } else if (propKey == PropKey._ShadowRateToon) {
                toonType = SHADOW_RATE;
            }
        }
        private ACCTexture(PropKey propKey)
        {
            this.propKey  = propKey;
            this.propName = propKey.ToString();

            if (propKey == PropKey._ToonRamp)
            {
                toonType = RAMP;
            }
            else if (propKey == PropKey._ShadowRateToon)
            {
                toonType = SHADOW_RATE;
            }
        }
        private ACCTexture(PropKey propKey)
        {
            this.propKey = propKey;
            propName     = propKey.ToString();

            switch (propKey)
            {
            case PropKey._ToonRamp:
            case PropKey._OutlineToonRamp:
                toonType = RAMP;
                break;

            case PropKey._ShadowRateToon:
                toonType = SHADOW_RATE;
                break;
            }
        }
        // Token: 0x0600018D RID: 397 RVA: 0x0000E6B0 File Offset: 0x0000C8B0
        private ACCTexture(PropKey propKey)
        {
            this.propKey  = propKey;
            this.propName = propKey.ToString();
            switch (propKey)
            {
            case PropKey._ToonRamp:
            case PropKey._OutlineToonRamp:
                this.toonType = 1;
                return;

            case PropKey._ShadowTex:
            case PropKey._OutlineTex:
                break;

            case PropKey._ShadowRateToon:
                this.toonType = 2;
                break;

            default:
                return;
            }
        }