public override bool PreDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Color lightColor) { ProjectileDrawing.DrawChain(projectile.whoAmI, Main.player[projectile.owner].MountedCenter, "Gyrolite/Projectiles/Chains/SteamFlail_Chain"); ProjectileDrawing.DrawAroundOrigin(projectile.whoAmI, spriteBatch, lightColor); return(false); }
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor) { ProjectileDrawing.DrawChain(projectile.whoAmI, Main.player[projectile.owner].MountedCenter, "Gyrolite/Projectiles/Chains/AuricFlail_Chain"); ProjectileDrawing.DrawAroundOrigin(projectile.whoAmI, spriteBatch, lightColor); return(false); }