Exemple #1
0
 public override bool PreDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Color lightColor)
 {
     ProjectileDrawing.DrawChain(projectile.whoAmI, Main.player[projectile.owner].MountedCenter,
                                 "Gyrolite/Projectiles/Chains/SteamFlail_Chain");
     ProjectileDrawing.DrawAroundOrigin(projectile.whoAmI, spriteBatch, lightColor);
     return(false);
 }
Exemple #2
0
 public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
 {
     ProjectileDrawing.DrawChain(projectile.whoAmI, Main.player[projectile.owner].MountedCenter,
                                 "Gyrolite/Projectiles/Chains/AuricFlail_Chain");
     ProjectileDrawing.DrawAroundOrigin(projectile.whoAmI, spriteBatch, lightColor);
     return(false);
 }
Exemple #3
0
        public override bool PreDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Microsoft.Xna.Framework.Color lightColor)
        {
            Texture2D texture = Main.projectileTexture[projectile.type];
            Vector2   origin  = new Vector2(texture.Width * 0.5f, texture.Height * 0.5f);

            for (int i = 0; i < 3; ++i)
            {
                Vector2 vector2_2 = projectile.oldPos[i];
                Microsoft.Xna.Framework.Color color2 = lightColor * projectile.Opacity;
                color2.R = (byte)(0.5 * (double)color2.R * (double)(10 - i) / 20.0);
                color2.G = (byte)(0.5 * (double)color2.G * (double)(10 - i) / 20.0);
                color2.B = (byte)(0.5 * (double)color2.B * (double)(10 - i) / 20.0);
                color2.A = (byte)(0.5 * (double)color2.A * (double)(10 - i) / 20.0);
                Main.spriteBatch.Draw(texture, new Vector2(projectile.oldPos[i].X - Main.screenPosition.X + (projectile.width / 2),
                                                           projectile.oldPos[i].Y - Main.screenPosition.Y + projectile.height / 2), new Rectangle?(), color2, projectile.rotation, origin, projectile.scale, SpriteEffects.None, 0.0f);
            }

            ProjectileDrawing.DrawAroundOrigin(projectile.whoAmI, spriteBatch, lightColor);
            return(false);
        }
Exemple #4
0
 public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
 {
     ProjectileDrawing.DrawAroundOrigin(projectile.whoAmI, spriteBatch, lightColor);
     return(false);
 }
 public override bool PreDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Microsoft.Xna.Framework.Color lightColor)
 {
     ProjectileDrawing.DrawAroundOrigin(projectile.whoAmI, spriteBatch, lightColor);
     return(false);
 }
Exemple #6
0
 public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
 {
     ProjectileDrawing.DrawString(projectile.whoAmI);
     return(true);
 }