void OnProjectileHit(Projectile.HitInfo info) { Vector2 dir = (transform.position - info.projectile.transform.position).normalized; rigidbody.velocity = Vector3.Reflect(rigidbody.velocity, dir); }
void OnProjectileHit(Projectile.HitInfo info) { Vector2 dir = (transform.position - info.projectile.transform.position).normalized; mPlayer.controller.Hurt(dir, true); }