public void OnEnable()
    {
        //Debug.LogWarning("SkyEditor refreshed " + DateTime.Now);
        //Debug.LogWarning("Version of the runtime: " + Application.unityVersion);

        marmosetLogo = Resources.Load("marmosetLogo") as Texture2D;
        skyshopLogo  = Resources.Load("skyshopLogo") as Texture2D;

        inSKY  = new CubemapGUI(CubemapGUI.Type.INPUT, false);
        outSKY = new CubemapGUI(CubemapGUI.Type.SKY, false);
        outDIM = new CubemapGUI(CubemapGUI.Type.DIM, false);
        outSIM = new CubemapGUI(CubemapGUI.Type.SIM, false);

        inSKY.inspector    = true;
        inSKY.allowTexture = true;

        ps.init();
    }