public static void ChangeGameToMakingPotions() { diagnosticState = DiagnosticState.MakingPotion; PrognosticPanelController.Show(); DiagnosticPanelController.Hide(); OptionsToolController.Hide(); }
public static void ChangeGameToDiagnostic() { diagnosticState = DiagnosticState.MakingDiagnostic; DiagnosticPanelController.Show(); PrognosticPanelController.Hide(); }
private static void ChangeGameToMakingPotions() { PrognosticPanelController.Show(); DiagnosticPanelController.Hide(); }
void Awake() { singleton = this; LoadCauldronPositions(); LoadIngredientsPositions(); }
private static void ChangeGameToDiagnostic() { DiagnosticPanelController.Show(); PrognosticPanelController.Hide(); }