protected override void OnAddedToScene() { base.OnAddedToScene(); ((InterfaceScene)Scene).Focused = ProfileName; ProfileName.SelectAll(); }
/// <summary> /// Creates an instance of the name dialog /// </summary> /// <param name="occupied">A list of all occupied names</param> /// <param name="renameFrom">The original name. If set to "" dialog will act as creating a name</param> public NameDialog(List <string> occupied, String renameFrom = "") { U.L(LogLevel.Debug, "NAME DIALOG", "Initialize"); InitializeComponent(); U.L(LogLevel.Debug, "NAME DIALOG", "Initialized"); occupiedNames = occupied; RenameFrom = renameFrom; if (RenameFrom != "") { Title = U.T("DialogNameRenameTitle"); } else { Title = U.T("DialogNameCreateTitle"); } ProfileName.Text = RenameFrom; ProfileName.Focus(); ProfileName.SelectAll(); }