public override void OnInspectorGUI()
 {
     SetRefs();
     if (GUILayout.Button("Generate Mesh"))
     {
         m.GenerateMesh();
     }
     DrawDefaultInspector();
 }
Exemple #2
0
    void OnSceneGUI()
    {
        SetRefs();
        handleTransform = curve.transform;
        handleRotation  = Tools.pivotRotation == PivotRotation.Local ?
                          handleTransform.rotation : Quaternion.identity;
        ShowPoints();
        //Handles.DrawBezier(curve.points[0], curve.points[1], curve.points[2], curve.points[3], Color.blue, null, 2f);
        curve.curvePoints.Clear();
        for (int i = 0; i < curve.Splines; i++)
        {
            DrawBezier(i);
        }

        if (!curve.Parent.manuallyUpdateMesh)
        {
            if (Time.realtimeSinceStartup - timeSinceLastGen > .1f)
            {
                timeSinceLastGen = Time.realtimeSinceStartup;
                //Debug.Log("gen");
                pMesh.GenerateMesh();
            }
        }
    }