public override void OnInspectorGUI()
    {
        DrawDefaultInspector();


        ProceduralMesh script = (ProceduralMesh)target;

        if (GUILayout.Button("Generate Mesh"))
        {
            script.MeshStuff();
        }
        if (GUILayout.Button("Delete Mesh"))
        {
            script.DeleteMesh();
        }
    }