void ProcessGamePad() { var state = GamePad.GetState(player.index); Move = ThumbSticksToVector(state.ThumbSticks.Left); Look = ThumbSticksToVector(state.ThumbSticks.Right); PrimaryAction.Process(state.Triggers.Right, state.Buttons.RightShoulder == ButtonState.Pressed); SecondaryAction.Process(state.Triggers.Left, state.Buttons.LeftShoulder == ButtonState.Pressed); }