/// <summary>
        /// Snaps the follow on the primary and secondary action if they are <see cref="GrabInteractableFollowAction"/> type.
        /// </summary>
        public virtual void SnapFollowOrientation()
        {
            if (PrimaryAction != null && PrimaryAction.GetType() == typeof(GrabInteractableFollowAction))
            {
                GrabInteractableFollowAction action = (GrabInteractableFollowAction)PrimaryAction;
                action.ForceSnapOrientation();
            }

            if (SecondaryAction != null && SecondaryAction.GetType() == typeof(GrabInteractableFollowAction))
            {
                GrabInteractableFollowAction action = (GrabInteractableFollowAction)SecondaryAction;
                action.ForceSnapOrientation();
            }
        }
 /// <summary>
 /// Determines whether the primary grab action is of type <see cref="GrabInteractableNullAction"/>.
 /// </summary>
 /// <param name="interactorCount">The amount of grabbing Interactors.</param>
 /// <returns>Whether the primary grab is of type <see cref="GrabInteractableNullAction"/>.</returns>
 protected virtual bool PrimaryGrabIsNone(int interactorCount)
 {
     return(Facade.GrabbingInteractors.Count > interactorCount && PrimaryAction.GetType() == typeof(GrabInteractableNullAction));
 }