//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { UnityEditor.EditorGUILayout.BeginHorizontal(); pressType = (PressTypes)UnityEditor.EditorGUILayout.EnumPopup(pressType); key = (KeyCode)UnityEditor.EditorGUILayout.EnumPopup(key); UnityEditor.EditorGUILayout.EndHorizontal(); }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { EditorGUILayout.BeginHorizontal(); PressType = (PressTypes)EditorGUILayout.EnumPopup(PressType); Key = (KeyCode)EditorGUILayout.EnumPopup(Key); EditorGUILayout.EndHorizontal(); }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// protected override void OnTaskInspectorGUI() { UnityEditor.EditorGUILayout.BeginHorizontal(); pressType = (PressTypes)UnityEditor.EditorGUILayout.EnumPopup(pressType); key = (KeyCode)UnityEditor.EditorGUILayout.EnumPopup(key); UnityEditor.EditorGUILayout.EndHorizontal(); }
public InputMovement(KeyCode k, Vector2 dir, PressTypes type) { Key = k; Direction = dir; Press = type; }