Beispiel #1
0
        ////////////////////////////////////////
        ///////////GUI AND EDITOR STUFF/////////
        ////////////////////////////////////////
#if UNITY_EDITOR
        protected override void OnTaskInspectorGUI()
        {
            UnityEditor.EditorGUILayout.BeginHorizontal();
            pressType = (PressTypes)UnityEditor.EditorGUILayout.EnumPopup(pressType);
            key       = (KeyCode)UnityEditor.EditorGUILayout.EnumPopup(key);
            UnityEditor.EditorGUILayout.EndHorizontal();
        }
 ////////////////////////////////////////
 ///////////GUI AND EDITOR STUFF/////////
 ////////////////////////////////////////
         #if UNITY_EDITOR
 protected override void OnTaskInspectorGUI()
 {
     EditorGUILayout.BeginHorizontal();
     PressType = (PressTypes)EditorGUILayout.EnumPopup(PressType);
     Key       = (KeyCode)EditorGUILayout.EnumPopup(Key);
     EditorGUILayout.EndHorizontal();
 }
 ////////////////////////////////////////
 ///////////GUI AND EDITOR STUFF/////////
 ////////////////////////////////////////
 protected override void OnTaskInspectorGUI()
 {
     UnityEditor.EditorGUILayout.BeginHorizontal();
     pressType = (PressTypes)UnityEditor.EditorGUILayout.EnumPopup(pressType);
     key = (KeyCode)UnityEditor.EditorGUILayout.EnumPopup(key);
     UnityEditor.EditorGUILayout.EndHorizontal();
 }
Beispiel #4
0
 public InputMovement(KeyCode k, Vector2 dir, PressTypes type)
 {
     Key       = k;
     Direction = dir;
     Press     = type;
 }