/// <summary> /// Called when the stage is first started or the player attempts it again, called before any other method /// </summary> public virtual void onStageStart() { PrefsHelper.setVisitedStage(gameObject.scene.name, true); }
/// <summary> /// Called when the stage is first started or the player attempts it again after game over, called before any other method /// </summary> public virtual void onStageStart() { updateDiscordStatus(0); PrefsHelper.setVisitedStage(gameObject.scene.name, true); }