Exemple #1
0
    public List <Powerup> powerupsWithinRange = new List <Powerup>(); //This list will hold all powerups that are within the players detection range collider.

    private void Update()
    {
        if (Input.GetKey(KeyCode.C) && _isWithinRange)
        {
            _outOfRange          = false;
            _isAttractingPowerup = true;
            if (powerup != null)
            {
                foreach (Powerup powerup in powerupsWithinRange)
                {
                    powerup.AttractPowerup();
                }
            }
        }

        if (Input.GetKeyUp(KeyCode.C) && _isAttractingPowerup && !_outOfRange || !_outOfRange && !_isWithinRange)
        {
            _isAttractingPowerup = false;
            _outOfRange          = true;

            if (powerup != null)
            {
                powerup.StopAttractingPowerup();
            }
        }
    }