Exemple #1
0
    //logic for powerups
    public void AbsorbPowerUp(GameObject go)
    {
        Powerup pu = go.GetComponent <Powerup>();

        switch (pu.type)
        {
        //the shield powerup. It raises the hero's shield level by 1
        case WeaponType.shield:
            if (_shieldLvl < 4)
            {
                _shieldLvl += 1;
            }
            break;

        //the invincibility powerup. Makes the hero invulnerable for a short time and turns the hero yellow for that duration.
        case WeaponType.invincibility:
            _isInvincible = true;
            _startInvin   = Time.time;
            ShowInvin();
            break;

        //the nuke powerup. It destroys all enemies onscreen.
        case WeaponType.nuke:
            Main.MAIN_SINGLETON.nuke();
            break;
        }
        pu.AbsorbedBy(this.gameObject);
    }
    public void AbsorbPowerUp(GameObject go)
    {
        Powerup pu = go.GetComponent <Powerup>();

        switch (pu.type)
        {
        case WeaponType.shield:
            shieldLevel++;
            shield.shieldLevel = shieldLevel;
            break;

        default:
            weapon.SetType(pu.type);
            break;
        }
        pu.AbsorbedBy(this.gameObject);
    }