void Start () { powerUpRing = GetComponent<PowerUpRing> (); obstacle = GetComponent<Obstacle> (); isBall = GetComponent<Ball> () != null; isMyPhotonView = GetComponent<PhotonView> ().isMine; nextLocalPosition = transform.localPosition; nextLocalRotation = transform.localRotation; }
private void OnHitRing(PowerUpRing ring) { if ((States)GetState () == States.BallReleased) { hitRing = ring; ChangeState (States.HitRing); } }