Inheritance: MonoBehaviour
Beispiel #1
0
	void Start () {

		powerUpRing = GetComponent<PowerUpRing> ();
		obstacle = GetComponent<Obstacle> ();
		isBall = GetComponent<Ball> () != null;

		isMyPhotonView = GetComponent<PhotonView> ().isMine;

		nextLocalPosition = transform.localPosition;
		nextLocalRotation = transform.localRotation;
	}
Beispiel #2
0
	private void OnHitRing(PowerUpRing ring)
	{
		if ((States)GetState () == States.BallReleased) {

			hitRing = ring;
			ChangeState (States.HitRing);
		}
	}