Exemple #1
0
    private void Update()
    {
        uiObject.gameObject.SetActive(textField.text != "");

        if (contents.Count > 0 && !showingText)
        {
            string text = "";
            for (int i = 0; i < contents.Count; i++)
            {
                Potion p = contents[i];
                text += p.FString();

                if (contents.Count > 1)
                {
                    text += ", ";
                }
                else
                {
                    text += " ";
                }

                if (i == contents.Count - 1)
                {
                    text += "and...";
                }
            }
            textField.text = text;
        }
    }
Exemple #2
0
    private void Update()
    {
        if (contentsSprite != null)
        {
            if (contents != null)
            {
                contentsSprite.enabled = true;
                contentsSprite.color   = contents.potionColor;
            }
            else
            {
                contentsSprite.enabled = false;
            }
        }

        if (textField != null)
        {
            if (contents != null)
            {
                hover.gameObject.SetActive(true);
                textField.text = contents.FString();
            }
            else
            {
                hover.gameObject.SetActive(false);
                textField.text = "EMPTY";
            }
        }
    }
Exemple #3
0
    private void CreateFromRecipe(Potion r)
    {
        FlaskContents newFlask = Instantiate(newPotionPrefab.gameObject).GetComponent <FlaskContents>();

        newFlask.contents           = r;
        newFlask.transform.parent   = transform;
        newFlask.transform.position = transform.position;

        StartCoroutine(SpitToPoint(newFlask));
        ShowMessage("WOO-HOO! We've made " + r.FString() + "!", 4.0f, delegate() {
            textField.text = "What shall we brew next?";
        });

        OnPotionMade.Invoke();
    }