Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (SetSele && Input.GetMouseButtonUp(0))
     {
         SeleEnd();
     }
     if (ToUp)
     {
         float dis = Vector3.Magnitude(transform.position - TarPos);
         transform.position = Vector3.Lerp(transform.position, TarPos, Time.deltaTime * 15f / dis);
         if (dis < 0.1f)
         {
             transform.position = TarPos;
             ToUp = false;
         }
     }
     if (ToDown)
     {
         float dis = Vector3.Magnitude(transform.position - DownPos);
         transform.position = Vector3.Lerp(transform.position, DownPos, Time.deltaTime * 15f / dis);
         if (dis < 0.1f)
         {
             transform.position = DownPos;
             state  = Postype.Init;
             ToDown = false;
         }
     }
 }
Exemple #2
0
    public void SeleEnd()
    {
        if (!SetSele)
        {
            return;
        }
        SetSele = false;
        switch (state)
        {
        case Postype.Init:
            transform.position += new Vector3(0, 0.5f, 0);
            state = Postype.Beseleted;
            mark.SetActive(false);
            break;

        case Postype.Beseleted:
            transform.position -= new Vector3(0, 0.5f, 0);
            state = Postype.Init;
            mark.SetActive(false);
            break;

        case Postype.BeUsed:
            mark.SetActive(false);
            ToDown = true;
            Pokemgr.Instance.CardBack(this, DunTpye);
            break;

        default:
            break;
        }
    }
Exemple #3
0
 public void AISort(Vector3 Po)
 {
     TarPos = Po;
     state  = Postype.BeUsed;
     mark.SetActive(false);
     ToUp = true;
 }
Exemple #4
0
    public void BeUsed(Vector3 pos, DunTpye dun)
    {
        DunTpye = dun;
        Vector3 scr = RectTransformUtility.WorldToScreenPoint(Camera.main, pos);

        scr.z = 0;

        scr.z = Mathf.Abs(Camera.main.transform.position.z - transform.position.z);

        TarPos = Camera.main.ScreenToWorldPoint(scr);
        ToUp   = true;
        state  = Postype.BeUsed;
        //transform.position = tar;
        //transform.DOBlendableLocalMoveBy(tar, 1f);
    }