///<summary> /// Konstruktor. ///</summary> /// <param name="b">objek board</param> /// <param name="d">objek dadu</param> /// <param name="gameType">tipe game</param> public Game(Board b, Dice d,int gameType) { this.dice = d; this.papan = b; if (gameType == GAME_TYPE1) { players = new Player[] { new Player(0, "Player 1", false), new Player(0, "Player 2", false) }; } else { players = new Player[] { new Player(0, "Player 1", false), new Player(0, "Computer", true) }; } this.winner = null; this.totalPlayer = players.Length; this.playingTurn = 0; }
/// <summary> /// Konstraktor /// </summary> /// <param name="gameType">tipe game (1.(player vs player) atau 2.(player vs computer))</param> public MainForm(int gameType) { InitializeComponent(); this.DoubleBuffered = true; b = new Board(); snakes = b.Snakes; ladders = b.Ladders; convert = new Converter(); game = new Game(b, new Dice(), gameType); if (gameType == 1) { playerAvatars = new Bitmap[] { new Bitmap(Properties.Resources.player1), new Bitmap(Properties.Resources.player2) }; } else { playerAvatars = new Bitmap[] { new Bitmap(Properties.Resources.player1), new Bitmap(Properties.Resources.playerComp) }; } }
public PieceFinder(Image<Bgr, byte> image, Board.GridQuad[,] grid) { m_Image = image; m_Grid = grid; }
public MenuFrame() { InitializeComponent(); Board b = new Board(); }
/// <summary> /// Start Game logic /// </summary> public void Start() { // Initialize the two basic objects needed for user interactions this.InputProvider = this.inputProvider ?? new ConsoleInputProvider(); this.OutputRenderer = this.outputRenderer ?? new ConsoleRenderer(); // Render initial UI this.OutputRenderer.RenderWelcomeScreen(string.Join(string.Empty, RenderersConstants.GameTitle)); this.OutputRenderer.RenderNewPlayerCreationRequest(); // Create the active player var player = new Player(this.InputProvider.ReceiveInputLine()); // Render console menu handler and execute logic for requesting board settings // TODO: Refactor menu handler logic int[] cursorPosition = this.OutputRenderer.GetCursor(); var menuItems = new List<IGameMode>() { new BeginnerMode(), new IntermediateMode(), new ExpertMode() }; var menuHandler = new ConsoleMenuHandler(this.inputProvider, this.outputRenderer, menuItems, cursorPosition[0] + 1, cursorPosition[1]); menuHandler.ShowSelections(); BoardSettings boardSettings = menuHandler.RequestUserSelection(); this.OutputRenderer.ClearScreen(); this.OutputRenderer.SetCursor(visible: true); //// End of menu handler logic var board = new Board(boardSettings, new List<IBoardObserver>()); var scoreboard = new Scoreboard(); var contentFactory = new ContentFactory(); var initializationStrategy = new StandardGameInitializationStrategy(contentFactory); var boardOperator = new CommandOperator(board, scoreboard); var engine = new StandardOnePlayerMinesweeperEngine(board, this.inputProvider, this.outputRenderer, boardOperator, scoreboard, player); engine.Initialize(initializationStrategy); board.Subscribe(engine); engine.Run(); }
/// <summary> /// Start Game logic /// </summary> public void Start(Grid root) { // Initialize the two basic objects needed for user interactions this.InputProvider = this.inputProvider ?? new WpfInputProvider(); this.OutputRenderer = this.outputRenderer ?? new WpfRenderer(root); string testPlayerName = "John"; // Create the active player var player = new Player(testPlayerName); BoardSettings testBoardSettings = new EasyBoardSettings(); var board = new Board(testBoardSettings, new List<IBoardObserver>()); var scoreboard = new Scoreboard(); var contentFactory = new ContentFactory(); var initializationStrategy = new StandardGameInitializationStrategy(contentFactory); var boardOperator = new CommandOperator(board, scoreboard); var engine = new StandardOnePlayerMinesweeperEngine(board, this.inputProvider, this.outputRenderer, boardOperator, scoreboard, player); engine.Initialize(initializationStrategy); board.Subscribe(engine); engine.Run(); }