public TileFloor() :base() { PositionFloor = PositionFloors.None; Type = Type.Floor; }
public void ChangeFloorPosition(int pos) { switch (pos) { case 1: { PositionFloor = PositionFloors.F1; break; } case 2: { PositionFloor = PositionFloors.F2; break; } case 3: { PositionFloor = PositionFloors.F3; break; } case 4: { PositionFloor = PositionFloors.F4; break; } case 5: { PositionFloor = PositionFloors.F5; break; } case 6: { PositionFloor = PositionFloors.F6; break; } case 7: { PositionFloor = PositionFloors.F7; break; } case 8: { PositionFloor = PositionFloors.F8; break; } case 9: { PositionFloor = PositionFloors.F9; break; } case 10: { PositionFloor = PositionFloors.F10; break; } case 11: { PositionFloor = PositionFloors.F11; break; } case 12: { PositionFloor = PositionFloors.F12; break; } case 13: { PositionFloor = PositionFloors.F13; break; } case 14: { PositionFloor = PositionFloors.F14; break; } case 15: { PositionFloor = PositionFloors.F15; break; } case 16: { PositionFloor = PositionFloors.F16; break; } } }
public TileFloor(PositionFloors positionFloors) :this() { PositionFloor = positionFloors; }
public TileFloor(PositionFloors positionFloors) : this() { PositionFloor = positionFloors; }
public TileFloor() : base() { PositionFloor = PositionFloors.None; Type = Type.Floor; }
public TileFloor(PositionFloors positionFloors) :this() { Pos = positionFloors.ToString(); }
public TileFloor(PositionFloors positionFloors) : this() { Pos = positionFloors.ToString(); }