static void Main(string[] args) { var ca = new ConcreteClassA(); var cb = new ConcreteClassB(); ca.TemplateMethod(); cb.TemplateMethod(); Console.ReadKey(); }
static void Main(string[] args) { AbstractClass abstractClass; abstractClass = new ConcreteClass(); abstractClass.TemplateMethod(); abstractClass = new ConcreteClassB(); abstractClass.TemplateMethod(); Console.Read(); }
/// <summary> /// The Template Pattern allows us to define a skeleton method - 'template methods' - for execution of a series of steps, with the possibility of relegating one or more steps to variant classes. /// </summary> /// <example> /// Real life uses include... /// - Setup-projects of various kinds, where an environment - any one - needs to be set-up through a number of steps, though accomodate minor local considerations such as physical location (ISS, anyone), selected battle-arena for a game, chosen user profile, so on and so forth. /// - Security operations, where access rights and such are set up by a fixed mechanism, though possible to grant/revoke certain rights for certain individuals. /// - Data exports, where data is gathered through a number of pre-defined steps but the last step, the actual persistence of data, may vary. /// - Generally, all places where 'first this, then that, then this', i.e. we execute a number of predefined steps. Surprisingly many. /// </example> public static void Main() { AbstractClass aA = new ConcreteClassA(); aA.TemplateMethod(); AbstractClass aB = new ConcreteClassB(); aB.TemplateMethod(); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { MobilePhoneA mobilePhoneA = new MobilePhoneA(); mobilePhoneA.PowerOn(); mobilePhoneA.DialUp(); mobilePhoneA.about(); mobilePhoneA.PowerOff(); MobilePhoneB mobilePhoneB = new MobilePhoneB(); mobilePhoneB.PowerOn(); mobilePhoneB.DialUp(); mobilePhoneB.about(); mobilePhoneB.PowerOff(); AbstractClass abstractClass; abstractClass = new ConcreteClassA(); abstractClass.TemplateMethod(); abstractClass = new ConcreteClassB(); abstractClass.TemplateMethod(); }