Exemple #1
0
        private void clearDragTarget()
        {
            if (poseStartPosition != null)
            {
                //Only record undo if we moved far enough
                if (travelTracker.TraveledOverLimit)
                {
                    musclePositionController.pushUndoState(poseStartPosition);
                }
                poseStartPosition = null;
            }

            if (currentHandler != null)
            {
                currentHandler.posingEnded(activeModes);
                currentHandler = null;
            }

            if (dragControl.TargetBone != null)
            {
                dragControl.TargetBone.Pinned = repinBone;
            }

            ikScene.removeExternalControl(dragControl);
            dragControl.TargetBone = null;
        }
Exemple #2
0
        protected override void link()
        {
            base.link();
            SimObject entitySimObject = Owner.getOtherSimObject(anatomySimObjectName);

            if (entitySimObject == null)
            {
                blacklist("Cannot find Anatomy SimObject named '{0}'", anatomySimObjectName);
            }

            anatomy = entitySimObject.getElement(anatomyName) as AnatomyIdentifier;
            if (anatomy == null)
            {
                blacklist("Cannot find AnatomyIdentifier '{0}' on Anatomy SimObject '{1}'", anatomyName, anatomySimObjectName);
            }

            SimObject poseHandlerSimObject = Owner.getOtherSimObject(poseHandlerSimObjectName);

            if (poseHandlerSimObject == null)
            {
                blacklist("Cannot find PoseHandler SimObject named '{0}'", poseHandlerSimObjectName);
            }

            poseHandler = poseHandlerSimObject.getElement(poseHandlerName) as PoseHandler;
            if (poseHandler == null)
            {
                blacklist("Cannot find PoseHandler '{0}' in SimObject '{1}'", poseHandlerName, poseHandlerSimObjectName);
            }

            PoseableObjectsManager.add(this);
        }
Exemple #3
0
        private bool findDragTarget(Ray3 cameraRay)
        {
            var matches = PoseableObjectsManager.findPoseable(cameraRay);

            foreach (var match in matches.Results)
            {
                var bone = match.PoseableIdentifier.PoseHandler.Bone;
                if (bone != null)
                {
                    if (bone.Pinned)
                    {
                        repinBone   = true;
                        bone.Pinned = false;
                    }
                    else
                    {
                        repinBone = false;
                    }

                    dragControl.TargetBone = bone;
                    hitDistance            = match.Distance;
                    Vector3 hitPosition = cameraRay.Direction * hitDistance + cameraRay.Origin;
                    dragControl.LinearMotor.Offset         = (hitPosition - bone.Owner.Translation).toBepuVec3();
                    dragControl.LinearMotor.TargetPosition = hitPosition.toBepuVec3();
                    ikScene.addExternalControl(dragControl);
                    poseStartPosition = new MusclePosition(true);
                    currentHandler    = match.PoseableIdentifier.PoseHandler;
                    currentHandler.posingStarted(activeModes);

                    return(true);
                }
            }
            return(false);
        }