public void GrowUpBody() { if (GetBodyLength() > 0) { snakeBodyCtrl.GrowBody(); } else { snakeBodyCtrl.GrowBody(PosQueue.Peek()); } AudioSource.PlayClipAtPoint(eatAudio, transform.position); MainGameManager.Instance.UpdateBodyLength(snakeBodyCtrl.GetBodyLength()); }
private void MoveBody() { snakeBodyCtrl.MoveBody(PosQueue.Peek(), isSpeedUp); UpdatePos(transform.position, isSpeedUp); }