public void GrowUpBody()
 {
     if (GetBodyLength() > 0)
     {
         snakeBodyCtrl.GrowBody();
     }
     else
     {
         snakeBodyCtrl.GrowBody(PosQueue.Peek());
     }
     AudioSource.PlayClipAtPoint(eatAudio, transform.position);
     MainGameManager.Instance.UpdateBodyLength(snakeBodyCtrl.GetBodyLength());
 }
 private void MoveBody()
 {
     snakeBodyCtrl.MoveBody(PosQueue.Peek(), isSpeedUp);
     UpdatePos(transform.position, isSpeedUp);
 }