public void CalcNextPos() { GyroAngle += _dPhiGrad; RotateDPhi(); // Frame(n+1) = FRame(n) rot dPhi*dt V.CoMultTo(dPhi); // Vn+1 = Vn rot dPhi*dt Pos.AddTo(V, Par.DT); // Pos(n+1) = Pos(n) + V(n)*dt // wenn rechts raus links wieder rein DblBuffForm.frm.CorrigatePosition(ref Pos); }