Exemple #1
0
 private void StartApproach()
 {
     // print("Showing text");
     PopupText.ShowText("Get close!");
     state = Mission1State.Approach;
     UI.UpdateQuest(1, MaxQuest);
     UI.SetGoalText("Approach the target", string.Format("Distance remaining: {0:0.00}", GetDistance() - 2.5f));
 }
Exemple #2
0
 private void StartHit3()
 {
     Opponent.SwitchMovement(OpponentState.CircleMovement);
     PopupText.ShowText("3x hits!", 1);
     state = Mission2State.Hit5;
     UI.UpdateQuest(1, MaxQuest);
     Controller.DummyAttack = true;
     UI.SetGoalText("Hit target with melee weapon", string.Format("{0} / {1}", meleeHits, 3));
 }
Exemple #3
0
 private void StartShoot5()
 {
     rangedHits = 0;
     Opponent.SwitchMovement(OpponentState.Stationary);
     PopupText.ShowText("5x hits!", 1);
     state = Mission3State.Shoot5;
     UI.UpdateQuest(1, MaxQuest);
     Controller.DummyAttack = true;
     UI.SetGoalText("Hit target with ranged weapon", string.Format("{0} / {1}", rangedHits, 5));
 }
Exemple #4
0
 private void StartBeatIt()
 {
     Opponent.SwitchMovement(OpponentState.MortarFiring);
     PopupText.ShowText("Beat it!", 1);
     state = Mission5State.BeatIt;
     UI.UpdateQuest(2, MaxQuest);
     Controller.DummyAttack = false;
     UI.SetGoalText("Beat opponent", string.Format("Health remaining: {0:0.00}", Controller.OpponentHealth.Health > 0 ? Controller.OpponentHealth.Health : 0));
 }
Exemple #5
0
    public void GotHit()
    {
        GameManager.instance.PlayClip(sound);
        hitPointes--;
        if (hitPointes > 0)
        {
            col.enabled = true;
        }
        else
        {
            ScoreManager.AddScore(score);

            GameObject pop = Instantiate(popupText) as GameObject;
            pop.transform.SetParent(UIManager.instance.transform, false);
            pop.transform.position =
                Camera.main.WorldToScreenPoint(transform.position);
            PopupText popText = pop.GetComponent <PopupText>();
            popText.ShowText(score);

            DestroyObj();
        }
    }