private static GameObject InstantiateMessage(int size, Vector3 colour, Vector3 outlineColour, bool isCountdown = false) { string prefabType = isCountdown ? "CountdownMessage" : "PopupMessage"; GameObject popupMessage = ( GameObject )Instantiate(Resources.Load(prefabType)); PopupText popup = popupMessage.GetComponent <PopupText>(); popup.SetFontSize(size); popup.SetFontColour(colour); popup.SetOutlineColour(outlineColour); return(popupMessage); }