// Use this for initialization void Start() { anim = GetComponent <Animator>(); myRigidBody = GetComponent <Rigidbody2D>(); life = (PookieLifeScript)lifeG.GetComponent <PookieLifeScript>(); playerAlive = true; playerDamaged = false; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); myRigidBody = GetComponent <Rigidbody2D>(); life = (PookieLifeScript)lifeG.GetComponent <PookieLifeScript>(); playerAlive = true; playerDamaged = false; leftFirePos = transform.Find("LeftFirePos"); rightFirePos = transform.Find("RightFirePos"); facingRight = false; cashCount = GameObject.Find("Cash").GetComponent <Text>(); SetText(); }