private static Segment[] GetSegments(Polygon polygon)
        {
            polygon.FillVertexArray();
            Segment polygonSegment;

            Segment[] segments = new Segment[polygon.Points.Count - 1];

            for (int i = 0; i < polygon.Points.Count - 1; i++)
            {
                Vector3 vectorAtI = polygon.AbsolutePointPosition(i);

                polygonSegment = new Segment(vectorAtI, polygon.AbsolutePointPosition(i + 1));

                segments[i] = polygonSegment;
            }

            return(segments);
        }
        private static Segment[] GetSegments(Polygon polygon)
        {
            polygon.FillVertexArray();
            Segment polygonSegment;

            Segment[] segments = new Segment[polygon.Points.Count - 1];

            for (int i = 0; i < polygon.Points.Count - 1; i++)
            {
                Vector3 vectorAtI = polygon.AbsolutePointPosition(i);

                polygonSegment = new Segment(vectorAtI, polygon.AbsolutePointPosition(i + 1));

                segments[i] = polygonSegment;
            }

            return segments;

        }
        private void UpdateNavigationTargetProgress()
        {
            _currentDistanceToNavigationTarget = Vector3.Distance(Position, _targetPointForNavigation);

            if (_currentDistanceToNavigationTarget < DistanceToAchievePoint)
            {
                ChoosePointForNavigation();
                _currentDistanceToNavigationTarget = Vector3.Distance(Position, _targetPointForNavigation);
            }
            else if (!IsFlying && PathingPointIndex < PathingLine.Points.Count - 1)
            {
                var currentSegment = PathingSegments[PathingPointIndex - 1];
                var nextSegment    = PathingSegments[PathingPointIndex];

                if (currentSegment.DistanceTo(Position) > nextSegment.DistanceTo(Position))
                {
                    _targetPointForNavigation = PathingLine.AbsolutePointPosition(++PathingPointIndex);
                }
            }

            if (X + DistanceToAchievePoint > Camera.Main.OrthogonalWidth / 2)
            {
                HasReachedGoal = true;
            }
        }