Exemple #1
0
    // Limit capturing to once per frame
    //private bool capturedStateThisFrame = false;

    // Start is called before the first frame update
    void Start()
    {
        // Ignroe this AI layers
        layerMask    = 1 << 8;
        layerMask    = ~layerMask;
        agent        = GetComponent <Agent>();
        agentHealth  = GetComponent <Health>();
        agentSword   = GetComponentInChildren <Sword>();
        agentManager = GetComponentInParent <AgentManager>();
        policy_con   = GetComponent <PolicyConnection>();
    }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     cam          = GetComponent <Camera>();
     policy_con   = GetComponent <PolicyConnection>();
     agentManager = GameObject.Find("GameManager").GetComponent <AgentManager>();
 }