public void VersionInit(){ //function to initialize everything that changes based on the version slots.Init(); title.InitVersion(); introHandler.InitVersion(); oakIntroCutsceneHandler.InitVersion(); PokemonDataJSON.InitVersion(); FontAtlasInit(); }
public void VersionInit() //function to initialize everything that changes based on the version { slots.Init(); title.InitVersion(); introHandler.InitVersion(); beginHandler.InitVersion(); PokemonDataJSON.InitVersion(); FontAtlasInit(); }