Beispiel #1
0
 public void VersionInit(){ //function to initialize everything that changes based on the version
     slots.Init();
     title.InitVersion();
     introHandler.InitVersion();
     oakIntroCutsceneHandler.InitVersion();
     PokemonDataJSON.InitVersion();
     FontAtlasInit();
 }
Beispiel #2
0
 public void VersionInit()  //function to initialize everything that changes based on the version
 {
     slots.Init();
     title.InitVersion();
     introHandler.InitVersion();
     beginHandler.InitVersion();
     PokemonDataJSON.InitVersion();
     FontAtlasInit();
 }