Exemple #1
0
 private void OnPointScored(PointScoredSignal obj)
 {
     ++pointsCounted;
     if (pointsCounted >= PointsToBomb)
     {
         pointsCounted -= PointsToBomb;
         ++Count;
         if (Count > MaxBombs)
         {
             Count = MaxBombs;
         }
         else
         {
             SignalMachine.Call(new NewBombCountSignal(Count));
         }
     }
 }
Exemple #2
0
 private void OnPoint(PointScoredSignal obj)
 {
     ++Score;
     SignalMachine.Call(new NewScoreSignal(Score));
 }