private void OnPointScored(PointScoredSignal obj) { ++pointsCounted; if (pointsCounted >= PointsToBomb) { pointsCounted -= PointsToBomb; ++Count; if (Count > MaxBombs) { Count = MaxBombs; } else { SignalMachine.Call(new NewBombCountSignal(Count)); } } }
private void OnPoint(PointScoredSignal obj) { ++Score; SignalMachine.Call(new NewScoreSignal(Score)); }