Exemple #1
0
        public override void Render()
        {
            if (!Settings.Enable)
            {
                return;
            }

            ingameUiElements = GameController.Game.IngameState.IngameUi;
            if (ingameUiElements.OpenLeftPanel.IsVisible || ingameUiElements.OpenRightPanel.IsVisible)
            {
                if (ingameUiElements.InventoryPanel.IsVisible)
                {
                    cells = new CellData[CELLS_Y_COUNT, CELLS_X_COUNT];
                    AddItems();
                }
                return;
            }
            RectangleF rect           = GameController.Window.GetWindowRectangle();
            float      xPos           = rect.Width * Settings.PositionX * .01f;
            float      yPos           = rect.Height * Settings.PositionY * .01f;
            var        startDrawPoint = new Vector2(xPos, yPos);

            for (int i = 0; i < cells.GetLength(0); i++)
            {
                for (int j = 0; j < cells.GetLength(1); j++)
                {
                    Vector2 d          = startDrawPoint.Translate(j * Settings.CellSize, i * Settings.CellSize);
                    float   cellWidth  = GetCellSize(cells[i, j].ExtendsX);
                    float   cellHeight = GetCellSize(cells[i, j].ExtendsY);
                    var     rectangleF = new RectangleF(d.X, d.Y, cellWidth, cellHeight);
                    Graphics.DrawImage("cell.png", rectangleF, cells[i, j].Used ? Settings.CellUsedColor : Settings.CellFreeColor);
                }
            }
        }
Exemple #2
0
 private float DrawDebuff(Func <bool> predicate, float startX, float startY, int index, float marginFix = 0f)
 {
     if (predicate())
     {
         var         size         = Settings.DebuffPanelIconSize;
         const float ICON_COUNT   = 6;
         float       oneIconWidth = 1.0f / ICON_COUNT;
         if (marginFix > 0)
         {
             marginFix = oneIconWidth / marginFix;
         }
         Graphics.DrawImage("debuff_panel.png", new RectangleF(startX, startY, size, size), new RectangleF(index / ICON_COUNT + marginFix, 0, oneIconWidth - marginFix, 1f), Color.White);
         return(size - 1.2f * size * marginFix * ICON_COUNT);
     }
     return(0);
 }
Exemple #3
0
        private void DrawBackground(Color color, Color outline, RectangleF bg, float hpWidth, float esWidth)
        {
            if (outline != Color.Black)
            {
                Graphics.DrawFrame(bg, 2, outline);
            }
            string healthBar = Settings.ShowIncrements ? "healthbar_increment.png" : "healthbar.png";

            Graphics.DrawImage("healthbar_bg.png", bg, color);
            var hpRectangle = new RectangleF(bg.X, bg.Y, hpWidth, bg.Height);

            Graphics.DrawImage(healthBar, hpRectangle, color, hpWidth * 10 / bg.Width);
            if (Settings.ShowES)
            {
                bg.Width = esWidth;
                Graphics.DrawImage("esbar.png", bg);
            }
        }
        public override void Render()
        {
            try
            {
                if (!holdKey && WinApi.IsKeyDown(Keys.F9))
                {
                    holdKey = true;
                    Settings.ItemMods.Enable.Value = !Settings.ItemMods.Enable.Value;
                    if (!Settings.ItemMods.Enable.Value)
                    {
                        SettingsHub.Save(settingsHub);
                    }
                }
                else if (holdKey && !WinApi.IsKeyDown(Keys.F9))
                {
                    holdKey = false;
                }
                Element uiHover           = GameController.Game.IngameState.UIHover;
                var     inventoryItemIcon = uiHover.AsObject <InventoryItemIcon>();
                Element tooltip           = inventoryItemIcon.Tooltip;
                Entity  poeEntity         = inventoryItemIcon.Item;
                if (tooltip == null || poeEntity.Address == 0 || !poeEntity.IsValid)
                {
                    return;
                }
                RectangleF tooltipRect   = tooltip.GetClientRect();
                var        modsComponent = poeEntity.GetComponent <Mods>();
                if (itemEntity == null || itemEntity.Id != poeEntity.Id)
                {
                    List <ItemMod> itemMods = modsComponent.ItemMods;
                    mods       = itemMods.Select(item => new ModValue(item, GameController.Files, modsComponent.ItemLevel)).ToList(); // fix when FileRoot is known
                    itemEntity = poeEntity;
                }

                if (Settings.ItemLevel.Enable)
                {
                    string itemLevel = Convert.ToString(modsComponent.ItemLevel);
                    var    imageSize = Settings.ItemLevel.TextSize + 10;
                    Graphics.DrawText(itemLevel, Settings.ItemLevel.TextSize, tooltipRect.TopLeft.Translate(2, 2), Settings.ItemLevel.TextColor);
                    Graphics.DrawImage("menu-colors.png", new RectangleF(tooltipRect.TopLeft.X - 2, tooltipRect.TopLeft.Y - 2, imageSize, imageSize), Settings.ItemLevel.BackgroundColor);
                }

                if (Settings.ItemMods.Enable)
                {
                    float bottomTooltip = tooltipRect.Bottom + 5;
                    var   modPosition   = new Vector2(tooltipRect.X + 50, bottomTooltip + 4);
                    float height        = mods.Aggregate(modPosition, (position, item) => DrawMod(item, position)).Y - bottomTooltip;
                    if (height > 4)
                    {
                        var modsRect = new RectangleF(tooltipRect.X + 1, bottomTooltip, tooltipRect.Width, height);
                        Graphics.DrawBox(modsRect, Settings.ItemMods.BackgroundColor);
                    }
                }

                if (Settings.WeaponDps.Enable && poeEntity.HasComponent <Weapon>())
                {
                    DrawWeaponDps(tooltipRect);
                }
            }
            catch
            {
                // ignored
            }
        }
        private void DrawWeaponDps(RectangleF clientRect)
        {
            var   weapon            = itemEntity.GetComponent <Weapon>();
            float aSpd              = 1000f / weapon.AttackTime;
            int   cntDamages        = Enum.GetValues(typeof(DamageType)).Length;
            var   doubleDpsPerStat  = new float[cntDamages];
            float physDmgMultiplier = 1;

            doubleDpsPerStat[(int)DamageType.Physical] = weapon.DamageMax + weapon.DamageMin;
            foreach (ModValue mod in mods)
            {
                for (int iStat = 0; iStat < 4; iStat++)
                {
                    IntRange range = mod.Record.StatRange[iStat];
                    if (range.Min == 0 && range.Max == 0)
                    {
                        continue;
                    }

                    StatsDat.StatRecord theStat = mod.Record.StatNames[iStat];
                    int value = mod.StatValue[iStat];
                    switch (theStat.Key)
                    {
                    case "physical_damage_+%":
                    case "local_physical_damage_+%":
                        physDmgMultiplier += value / 100f;
                        break;

                    case "local_attack_speed_+%":
                        aSpd *= (100f + value) / 100;
                        break;

                    case "local_minimum_added_physical_damage":
                    case "local_maximum_added_physical_damage":
                        doubleDpsPerStat[(int)DamageType.Physical] += value;
                        break;

                    case "local_minimum_added_fire_damage":
                    case "local_maximum_added_fire_damage":
                    case "unique_local_minimum_added_fire_damage_when_in_main_hand":
                    case "unique_local_maximum_added_fire_damage_when_in_main_hand":
                        doubleDpsPerStat[(int)DamageType.Fire] += value;
                        break;

                    case "local_minimum_added_cold_damage":
                    case "local_maximum_added_cold_damage":
                    case "unique_local_minimum_added_cold_damage_when_in_off_hand":
                    case "unique_local_maximum_added_cold_damage_when_in_off_hand":
                        doubleDpsPerStat[(int)DamageType.Cold] += value;
                        break;

                    case "local_minimum_added_lightning_damage":
                    case "local_maximum_added_lightning_damage":
                        doubleDpsPerStat[(int)DamageType.Lightning] += value;
                        break;

                    case "unique_local_minimum_added_chaos_damage_when_in_off_hand":
                    case "unique_local_maximum_added_chaos_damage_when_in_off_hand":
                    case "local_minimum_added_chaos_damage":
                    case "local_maximum_added_chaos_damage":
                        doubleDpsPerStat[(int)DamageType.Chaos] += value;
                        break;
                    }
                }
            }
            WeaponDpsSettings settings = Settings.WeaponDps;

            Color[] elementalDmgColors = { Color.White,
                                           settings.DmgFireColor,
                                           settings.DmgColdColor,
                                           settings.DmgLightningColor,
                                           settings.DmgChaosColor };
            doubleDpsPerStat[(int)DamageType.Physical] *= physDmgMultiplier;
            int quality = itemEntity.GetComponent <Quality>().ItemQuality;

            if (quality > 0)
            {
                doubleDpsPerStat[(int)DamageType.Physical] += (weapon.DamageMax + weapon.DamageMin) * quality / 100f;
            }

            float pDps     = doubleDpsPerStat[(int)DamageType.Physical] / 2 * aSpd;
            float eDps     = 0;
            int   firstEmg = 0;
            Color DpsColor = settings.pDamageColor;

            for (int i = 1; i < cntDamages; i++)
            {
                eDps += doubleDpsPerStat[i] / 2 * aSpd;
                if (doubleDpsPerStat[i] > 0)
                {
                    if (firstEmg == 0)
                    {
                        firstEmg = i;
                        DpsColor = elementalDmgColors[i];
                    }
                    else
                    {
                        DpsColor = settings.eDamageColor;
                    }
                }
            }

            var   textPosition = new Vector2(clientRect.Right - 2, clientRect.Y + 1);
            Size2 pDpsSize     = pDps > 0
                ? Graphics.DrawText(pDps.ToString("#.#"), settings.DpsTextSize, textPosition, FontDrawFlags.Right)
                : new Size2();
            Size2 eDpsSize = eDps > 0
                ? Graphics.DrawText(eDps.ToString("#.#"), settings.DpsTextSize,
                                    textPosition.Translate(0, pDpsSize.Height), DpsColor, FontDrawFlags.Right)
                : new Size2();
            Vector2 dpsTextPosition = textPosition.Translate(0, pDpsSize.Height + eDpsSize.Height);

            Graphics.DrawText("dps", settings.DpsNameTextSize, dpsTextPosition, settings.TextColor, FontDrawFlags.Right);
            Graphics.DrawImage("preload-end.png", new RectangleF(textPosition.X - 86, textPosition.Y - 6, 90, 65), settings.BackgroundColor);
        }
        public override void Render()
        {
            try
            {
                if (!holdKey && WinApi.IsKeyDown(Keys.F9))
                {
                    holdKey = true;
                    Settings.ItemMods.Enable.Value = !Settings.ItemMods.Enable.Value;
                    if (!Settings.ItemMods.Enable.Value)
                    {
                        SettingsHub.Save(settingsHub);
                    }
                }
                else if (holdKey && !WinApi.IsKeyDown(Keys.F9))
                {
                    holdKey = false;
                }
                Element uiHover           = GameController.Game.IngameState.UIHover;
                var     inventoryItemIcon = uiHover.AsObject <HoverItemIcon>();

                Element tooltip   = inventoryItemIcon.Tooltip;
                Entity  poeEntity = inventoryItemIcon.Item;

                if (tooltip == null || poeEntity.Address == 0 || !poeEntity.IsValid)
                {
                    return;
                }
                RectangleF tooltipRect = tooltip.GetClientRect();



                var  modsComponent = poeEntity.GetComponent <Mods>();
                long id            = 0;
                if (inventoryItemIcon.ToolTipType == ToolTipType.InventoryItem)
                {
                    id = poeEntity.InventoryId;
                }
                else
                {
                    id = poeEntity.Id;
                }

                if (itemEntity == null || itemEntity.Id != id)
                {
                    List <ItemMod> itemMods = modsComponent.ItemMods;
                    mods = itemMods.Select(item => new ModValue(item, GameController.Files, modsComponent.ItemLevel,
                                                                GameController.Files.BaseItemTypes.Translate(poeEntity.Path))).ToList();
                    itemEntity = poeEntity;
                }

                int t1 = 0;
                foreach (string tier in from item in mods where item.CouldHaveTiers() && item.Tier == 1 select " \u2605 ")
                {
                    Graphics.DrawText(tier, 18, tooltipRect.TopLeft.Translate(0 + 14 * t1++, 56), Settings.ItemMods.T1Color);
                }

                int t2 = 0;
                foreach (string tier in from item in mods where item.CouldHaveTiers() && item.Tier == 2 select " \u2605 ")
                {
                    Graphics.DrawText(tier, 18, tooltipRect.TopLeft.Translate(t1 * 14 + 14 * t2++, 56), Settings.ItemMods.T2Color);
                }

                if (Settings.ItemLevel.Enable)
                {
                    string itemLevel = Convert.ToString(modsComponent.ItemLevel);
                    var    imageSize = Settings.ItemLevel.TextSize + 10;
                    Graphics.DrawText(itemLevel, Settings.ItemLevel.TextSize, tooltipRect.TopLeft.Translate(2, 2), Settings.ItemLevel.TextColor);
                    Graphics.DrawImage("menu-colors.png", new RectangleF(tooltipRect.TopLeft.X - 2, tooltipRect.TopLeft.Y - 2, imageSize, imageSize), Settings.ItemLevel.BackgroundColor);
                }

                if (Settings.ItemMods.Enable)
                {
                    float bottomTooltip = tooltipRect.Bottom + 5;
                    var   modPosition   = new Vector2(tooltipRect.X + 50, bottomTooltip + 4);
                    float height        = mods.Aggregate(modPosition, (position, item) => DrawMod(item, position)).Y - bottomTooltip;
                    if (height > 4)
                    {
                        var modsRect = new RectangleF(tooltipRect.X + 1, bottomTooltip, tooltipRect.Width, height);
                        Graphics.DrawBox(modsRect, Settings.ItemMods.BackgroundColor);
                    }
                }

                if (Settings.WeaponDps.Enable && poeEntity.HasComponent <Weapon>())
                {
                    DrawWeaponDps(tooltipRect);
                }
            }
            catch
            { }
        }