private void Attack(bool isAttacking) { if (isAttacking) { Collider2D[] hitEnemies = Physics2D.OverlapCircleAll(transform.position, attackRange, enemyLayers); foreach (Collider2D enemy in hitEnemies) { Debug.Log("We hit " + enemy.name); enemy.GetComponent <Chomper>().TakeDamage(); } manager.StaffAttack(isAttacking); } }