void Update()
    {
        RaycastHit hit;

        if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, 3))
        {
            Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance,
                          Color.yellow);
            if (PickCheck(hit))
            {
                pickUpText.enabled = true;
                switch (hit.collider.GetComponent <Items_Identity>().interaction)
                {
                case Items_Identity.itemType.pick:
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        _audioSource.Play();
                        switch (hit.collider.GetComponent <Items_Identity>().retrieveValue)
                        {
                        case "battery":
                            _pBat.RefillBattery();
                            break;

                        case "c_envy":
                            _audioSource.PlayOneShot(thunder);
                            hit.collider.gameObject.GetComponent <CrystalSpawner>().SpawnCrystals();
                            hit.collider.gameObject.GetComponent <CrystalSpawner>().SpawnGuardians();
                            _pInventory.getItem(getItemID(hit.collider.gameObject));
                            break;

                        default:
                            _pInventory.getItem(getItemID(hit.collider.gameObject));
                            break;
                        }
                        Destroy(hit.collider.gameObject);
                    }

                    pickUpText.text = "Pick up " + "<" +
                                      hit.collider.gameObject.GetComponent <Items_Identity>().identity + ">";
                    break;

                case Items_Identity.itemType.open:
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        string neededKey = hit.collider.GetComponent <Items_Identity>().requiredKey;
                        for (int i = 0; i < _pInventory.items.Count; i++)
                        {
                            if (_pInventory.items[i].Equals(neededKey))
                            {
                                Animator anim = hit.collider.gameObject.transform.root.GetComponent <Animator>();
                                anim.SetTrigger("open");
                            }
                            else
                            {
                                _audioSource.PlayOneShot(unknownAction);
                            }
                        }
                    }

                    pickUpText.text = "Open " + "<" +
                                      hit.collider.gameObject.GetComponent <Items_Identity>().identity + ">";
                    break;

                case Items_Identity.itemType.use:
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        switch (hit.collider.GetComponent <Items_Identity>().retrieveValue)
                        {
                        case "d_pallet":
                            for (int i = 0; i < _pInventory.items.Count; i++)
                            {
                                if (
                                    _pInventory.items[i].Equals("c_envy")
                                    ^ _pInventory.items[i].Equals("c_gluttony")
                                    ^ _pInventory.items[i].Equals("c_pride")
                                    ^ _pInventory.items[i].Equals("c_greed")
                                    ^ _pInventory.items[i].Equals("c_lust")
                                    ^ _pInventory.items[i].Equals("c_wrath")
                                    )
                                {
                                    CrystalPallet c_Insert = hit.collider.gameObject.GetComponent <CrystalPallet>();
                                    c_Insert.CrystalInsert(_pInventory.items[i]);
                                    _pInventory.items.RemoveAt(i);
                                }
                                else
                                {
                                    _audioSource.PlayOneShot(unknownAction);
                                }
                            }
                            break;
                        }
                    }
                    pickUpText.text = "Use " + "<" +
                                      hit.collider.gameObject.GetComponent <Items_Identity>().identity + ">";
                    break;

                case Items_Identity.itemType.destroy:
                    pickUpText.text = "Destroy " + "<" +
                                      hit.collider.gameObject.GetComponent <Items_Identity>().identity + ">";
                    break;

                case Items_Identity.itemType.read:

                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        if (!_isReading)
                        {
                            notePaper.texture = hit.collider.gameObject.GetComponent <Items_Identity>().noteImage;
                            notePaper.gameObject.SetActive(true);
                            Player_Controller.instance.canMove = false;

                            if (hit.collider.gameObject.name.Equals("Note_ruins2"))
                            {
                                KeySpawn keys = hit.collider.gameObject.GetComponent <KeySpawn>();
                                keys.SpawnKeys();
                            }
                        }
                        else
                        {
                            notePaper.gameObject.SetActive(false);
                            Player_Controller.instance.canMove = true;
                        }

                        _isReading = !_isReading;
                    }
                    pickUpText.text = "Read " + "<" + hit.collider.gameObject.GetComponent <Items_Identity>().identity + ">";
                    break;
                }
            }
            else
            {
                pickUpText.enabled = false;
            }
        }
        else
        {
            pickUpText.enabled = false;
        }
    }